Formerly an up-and-rising member of ZECT, Sou Yagaruma was kicked to the side when his attitude no longer agreed with the Zecter that had once chosen him (TheBee). Having fallen into darkness, Yagaruma came across the Kick Hopper Zecter. Together with his partner, Punch Hopper, Yagaruma is on an eternal quest to escape the darkness that surrounds them both.
Or be comedic relief.
Depends on the episode, really. Either way, they're both killing tons of Worms.
(For Rider Generation 2 on the PSP, replace A with Circle.)
- A: Kick Combo
- ← or → + A: Hell Kick
- ↓ + A: Slide Knee Kick
- A (Mid-Jump): Hopper Kick
- L + A (Super Special Move): Rider Kick
- Unlike his partner, Punch Hopper, Kick Hopper strangely does not only rely upon his namesake for his attacks. While less flashy, it does seem a little more practical (both in a combat and game-making sense).
- This is very ironic because Wizard, an unfinished extra rider, has ONLY kicks for his normal attack repertoire, and it seems varied enough to make Kick Hopper his actual namesake, this irony had been in other games too (Climax Heroes), where other riders gets a bouncy/multiple rider kicks while Kick Hopper doesn't, even though he was once famous for it.
- Like all other playable Kamen Rider bosses in Generation 2 (Ouja, Odin, PunchHopper, Eternal), KickHopper has no in-game conversation with other bosses due to the fact that he is a boss. Also, neither he nor PunchHopper can be used as a Player or Partner Rider for Stage 2-7 (their shared boss stage) or Another-9 (which features them as minibosses at the end).